That captured enemy submarine I helped bury in Chicago
And the strangely formal debut of scary presidential teeth;
And when I helped bring stale pizza scent to the to virtual reality;
And the story of an Eerie “almost island;”
And that 500-foot-tall animated laser-beaver I helped bring to life.
Radio Powerhouse of the Air:
DeScope - A Cranky Journal of Themed Design Development:
DeScope - A Cranky Journal of Themed Design Development:
“My Boss is a Cartoon Mouse (Isn't Everybody's?)”
During a period of astonishing growth in all areas of the Walt Disney Company, I joined Walt Disney Imagineering (WDI) in Glendale, CA, as a show writer working on shows and attractions for Disney theme parks in California, Florida, Japan, and France. WDI further reinforced for me the value of creating complete, multisensory environments as a form of storytelling and provided an ideal platform for developing a variety of writing styles: long-form concept proposals, scripts of all sorts, marketing copy, technical documentation, and by way of the careful attention given to the use of storyboards, developing stories via visual scripting. These years were also a crash-course in the conception and development of experiences for a wide variety of audiences, personalities, and “multiple-intelligence learners.”
After Disney, I continued as a freelance writer and concept designer with several themed entertainment groups and design entities large and small. Post-Disney period provided further opportunities to explore the use of setting and interactive storytelling in entertainment and education with the development and scripting of several CD-ROM-based “edu-taiment” games.
From CA Theme Parks to MA Museums
There has long been a parallel between the design and development worlds of themed venues and museum exhibits. While still working in the theme park realm, I started communicating with museum exhibit design firms across the country, particularly those in Massachusetts. I eventually joined a noted Boston design group as part of their exhibit and “educational attraction” development team. Working there allowed me to further expand my concept and media scripting experiences while giving me the chance to work closely with an ever-widening array of subject matter experts who included educational specialists, historians, land-use planners, historic restoration experts, industrial archeologists, and more.
Researching and writing these terse (hopefully) engaging pieces of text to be read and understood by the multiple audiences for different types of exhibits was somewhat akin to the marketing writing I had done in previous years. Working always to achieve writing that was clear, concise, and complete greatly honed my abilities at parsing large quantities of information to select the salient elements of individual parts of larger historic and scientific stories
While pitching a mobile health education fair proposal to the not-for-profit Kaiser Permanente Health Plan, I found they were seeking writers who specialized in working with multiple health care and health insurance for the purpose of writing—essentially—the sorts of clear, concise, and complete work I had been doing for museums. An interesting challenge that provided the chance to work with an expanding marketing group in the creation of specialized marketing content, develop an editorial style allowing content to be used across multiple platforms, and be a part in the creation of a distinctive marketing “voice” for the Kaiser Permanente marketing used to directly influence the purchase of health care services for nearly 9 million Californians.
Because February in Malibu Isn’t Cold Enough
In time, freelance marketing and independent design work brought me back again to Massachusetts where I continue to cast a wide “writing, marketing, and creative development” net.
Stuff:
"The primary goal in all lines of business is to always sharpen and extend the brand across all media and in all venues."
"Everything is about storytelling, making connections that are simple, personal, and memorable."
"There is nothing worse than boring your audience."
"Restore, recycle, reuse: it’s never too late to make a great second impression."
"The only thing better than delighting an audience is doing it in a way they never would have expected."
My Motto: